Aug 14, 2026 earnings call — RaceControl and Le Mans Ultimate growth
First half revenue was $7.6 million, up 74% year-on-year.
Revenue $0.0B (est $0.0B) · EPS $0.19 (est $0.02)
Key quotes
"On a run rate basis, RaceControl is now generating annual recurring revenue of approximately $2.9 million, up from $1.2 million for the whole of last year."
"In July, after quarter end, we updated the game to version 1.4 and with it added Daytona and Laguna Seca, 2 of the most iconic circuits in American racing as the first part of our newly released U.S. Track Pack."
"We completed the purchase of a significant amount of Class A common stock from Driven Lifestyle Group, which retired all outstanding Class B shares."
Analyst Q&A 2
Track pack, RaceControl subscriptions, and priorities
Q (Justin · Sidoti & Company): They asked how the USA Track Pack is trending and what content roadmap is planned through 2027. They also asked how RaceControl recurring revenue is building, retention, and the executive's key priorities in his new role.
A: Management said the Track Pack had a very good reaction and performed better than expected, and they have another 2 pack releases planned later this year with dates to be confirmed. For RaceControl they said they have a run rate of $2.9 million for the year, growth of 349% year-on-year, and active efforts to improve retention but no precise year-end guidance. On priorities he said he wants to address cultural issues and build a high-performing foundation and energy for the next phase.
"At the moment, we've got a run rate of $2.9 million for the year." — Peter Hansen-Chambers (CFO)
Cost to get subscribers and competition
Q (Peter Sidoti · Sidoti & Company): They asked about subscriber acquisition costs and the competitive environment.
A: Management said most users have been acquired organically, so current costs are very low and margins are high. They are not focused on paid acquisition now but may test it later. They said conversion to subscribers is strong and is already exceeding the typical 5% target used in mobile free-to-play.
"So obviously, the costs are very low and the margin is very high, which is great." — Peter Hansen-Chambers (CFO)